Learn physics by building the engine
Implement the real algorithms — velocity, gravity, collisions, fluids — in TypeScript, and watch a live particle engine run your code. Not a video course. You build the engine, one function at a time.
↖ move your cursor through the orbits — gravity is lesson one
the loop
One focused idea — the intuition, the formula, no filler.
Implement the physics in real TypeScript, in a real editor.
Your code drives a live WebGL simulation, instantly.
Assertions check your work — a coding kata for physics.